Showing posts with label Inspiration. Show all posts
Showing posts with label Inspiration. Show all posts

Sunday, November 21, 2010

Inspiration Round Robin 11-21-10(Edit)

Since I was given an extra week, due to Mrs. Lykins' illness, I was able to actually think of something over the weekend.

Over the Internet, I watched two of Tex Avery's "Of Tomorrow"cartoons.

Car of Tomorrow(edited[I watched the unedited version])

TV of Tomorrow


So, since then, I was able to make a "Video Game Console of Tomorrow". Video Game Consoles already use USB ports and are compatible with CD, DVD, and Blu-Ray. But what if we went out there and make a video game console that tries to capture that "Of Tomorrow" feeling?

Introducing the Robertronics MPC, or the MultiPurpose console.



The MultiPurpose Console has a CD/DVD/Gamecube/Wii/Blu-Ray slot, Wii Sensor Bar, four front USB ports for PS3 controllers/keyboard/mouse/etc., three top slots for the NES, SNES, and Sega Genesis cartridges, an alarm clock, and a laserdisc player. Under the Alarm clock, there is an SD slot, UMD slot, Gameboy/Gameboy Advance slot, and Game Gear slot.

In the back, there are two speakers, Audio ports including one for a Microphone. There are four more USB ports, a Firewire 400 port, two Firewire 800 ports, an antenna screw-on, 9-pin AV plug, AC Adaptor port for the main console, and AC adaptor for the laserdisc player.

And to boot, the console would also have a 4 TB hard drive.

The launch price point would be...to be generous...$3,000 at its launch date.

Friday, November 19, 2010

My inspiration(s) 11-19-10

My main inspiration is video games. Video games are a part of my childhood and a part of my life in general. I like video games, because some of them are fun. One of my favorite video game companies is Capcom, creators of the Mega Man and Street Fighter series of video games. I especially like some of the character designs in some Japanese-made video games. In fact, in Mat Powers' class NEWM-S355, I've made a couple of flash games based on a character inspired mainly by video games.






This character's name is Violet. She carries some inspiration from Capcom's Bionic Commando games with the "Steam Arm" and from Mega Man a bit. The video game I have thought up around this character is mainly a 2D platformer.

I'm sorry if this blog is a bit last minute, but I didn't look at Oncourse today until now. Apologies for being late.

Monday, November 15, 2010

Response to 11-15-10 class

Today, we discussed our identity projects. They ranged from something simple as a speed drawing to a customized Rubik's Cube. The one to which I responded the most was John Hester's identity project, because it's linked to video games, which I like very much. I disagree with his preference for playing as the bad guy in certain sandbox video games, because I don't like playing as criminal scumbags. Except for maybe Wario.

We also discussed anonymity in the internet, altruism, and how text can actually be scary. Some of the students said that imagination makes text scary, but I'm a follower of the mantra "A picture is worth a thousand words", which is why I'd connect most with Kathryn Thacker, because she's also an artist.

At the end of the lecture, we were assigned an Inspiration Round Robin, where we have to make something out of someone else's source of inspiration, and then inspire someone else to make something. Hopefully, I can do it right.